Unity Cookbook. Saving and loading
Saving and loading
Data persistence between sessions
PlayerPrefs
- Script Reference: PlayerPrefs
- You can store ints, floats or strings in PlayerPrefs
- …which are stored in the Registry :D
- Not preferred for save files!!!
- More suitable for saving game preferences
- Set value with
PlayerPrefs.SetInt(intValue)
- Clear saved data with Edit > Clear All PlayerPrefs