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Blender basics
Before we start:
In
Edit > Preferences > Keymap
, Change
Spacebar action
to
Search
.
3D objects consist of vertices (points), edges and faces.
The default 3D object in Blender is a cube.
Use left click to choose an object.
We can manipulate the shape of the chosen object in the Edit mode, and move the objects themselves around in Object mode.
Navigation
Hold Mouse wheel button to rotate view.
Shift+hold Mouse wheel to pan the current view.
Roll the mouse wheel to zoom in/out
To move between cardinal axis views, press numpad 1/3/5/7.
Press numpad 5 to change between perspective and orthographic views.
Edit mode
Tab
: jump between Edit/Object mode.
In Edit mode, we have three select modes:
Vertex select
Edge select
Face select
Be sure you have the
Select box tool
selected!
Use
LMB
to select.
Hold
CTRL
to select more!
Protip:
Click the
Toggle x-ray
button to see vertices, edges and faces behind the surface.
Transform selection tools
E
: Extrude selection
S
: Scale selection
R
: Rotate selection
After choosing any of the three tools above, you can press
X
,
Y
, or
Z
, to only transform along that axis.
Press
X
,
Y
, or
Z
again to transform along object's local axis.
You can also press
Shift+X
etc. to transform along a plane (in this example, the Y-Z plane)
Cutting tools
CTRL+R
: use loop cut tool to add a new subdivision
Click once to choose which face to loop cut, then:
Roll mouse wheel to choose how many subdivisions you want
Press
Enter
to confirm or
ESC
to cancel.
K
: to use knife tool to add a new subdivision
Click
LMB
to start cutting
Click again to start a new cut
Press
Enter
to confirm or
ESC
to cancel.
Extras: Vertex colors from Blender to Unity
https://stackoverflow.com/questions/48312958/showing-a-model-with-vertex-painted-colours-in-unity