Programming 3. Functions

3. Functions

Scope

  • Variables declared inside of blocks are called local variables
    • they are only accessible inside of that block
      int a = 0;
      if(a < 10)
      {
        // Variable 'b' is only accessible inside of this 'if' block
        int b = 1;
        b = 2;          // This works
      }
      b = 3;              // This throws an error
      

Introduction to functions

  • To avoid repetition, blocks of code can be enclosed into named functions
  • Functions can have multiple arguments and a return type
    void PrintName(string argument1)
    {
        Debug.Log("My name is " + argument1);
    }
    
    • This function takes in one string argument
    • It returns nothing (thus, its return type is void)
    • The function can be called like this:
      PrintName("Matti");
      string name2 = "Teppo";
      PrintName(name2);
      

Function example

  • Here’s an example with two arguments and a non-void return value
  • The return keyword tells what we return from the function
    float Pythagoras(float a, float b) // a^2 + b^2 = c^2
    {
        float c = Mathf.Sqrt(Mathf.Pow(a,2) + Mathf.Pow(b,2));
        return c;
    }
    
  • The function is called like this:
    float length = Pythagoras(3f, 4f); // now value of length is 5
    
  • The function definition can be further simplified…
    float Pythagoras(float a, float b) // a^2 + b^2 = c^2
    {
        return Mathf.Sqrt(Mathf.Pow(a,2) + Mathf.Pow(b,2));
    }
    

Note about functions

Setter methods

  • A common type of method in C# is a setter
  • Named something like SetVariableName
  • Takes in a new value for the variable
    void SetName(string newName)
    {
        name = newName;
    }
    
  • If we change variable value with a setter method like this, we can easily track the changes by adding a Debug.Log call inside the method.

Exercise 1: Traffic lights

Create a script for displaying the state of a traffic light in the Unity console. We do it by creating a function called SetColor that takes in the color as a string argument.

  • ⭐ Display the current color in the console every frame (use Update()).

  • For seconds 0-3 the color should be red, the seconds 4-5 should be yellow, and from that onwards green.
  • So, after the first frame the console would read The color is RED!.
  • Hint: Use Time.time to check the current time!

Exercise 1 extras

  • ⭐⭐ Print the color to console only when the light changes.
  • ⭐⭐⭐ Create a 3d object. Change the color of its material as a function of time.

    • Spoiler:
      gameObject.GetComponent<Renderer>().material.color = Color.green;