Module 2

Module 2

What to expect

  • Actual gamedev!!
  • Unity basics in 2d
  • Input & movement
  • Collision & physics
  • More programming

Module 2 Schedule

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Day 1: GameObject scripting

Module project 2: Asteroids

Goal:

  • ⭐ MVP: Create a playable single-screen game of Asteroids.

    Extra goals:

  • ⭐⭐ Add one of the following features:
    • Hi scores & scoreboard
    • Level progression: new asteroids appear and make the game progressively more difficult
    • Twin-stick shooter: Use right stick to control the bullet direction
    • Co-op: Add second player
  • ⭐⭐⭐ Spice up the game: Add a game mechanic of your own design

MP exercise 0.

Examine the gameplay video, then play the example Unity-built Asteroids.

In your groups, write down:

  • What features do you see?
  • How would you begin implementing them?
  • Which feature would you implement first?

MP exercise 1. Player controls

Now back on your own, make a new project for the module project and create the player controlled ship.

MP exercise 2. The titular threat

Add asteroids to the scene.

MP exercise 3. Interactivity

Destroy player if it hits an asteroid.

Day 2: 2D basics & Input

Day 3: Transform & Collision

Day 4: Particles & animation

Day 5: Vectors & Forces

MP Exercise 4. Basic UI

Show Player’s lives and Score.

Day 6 Audio & UI

Day 7: Scenes & Playtesting