Gamification
Gamification
What is gamification?
- Gamification: Applying game-like elements to a non-game (usually web) service.
- Aims for increased and continuous user interaction
- Achieved by adding a “game layer” on top of a service
- Can make the user experience more engaging
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Can enhance activities where a continuous engagement is beneficial for the user, for example learning a language
- Errant Signal: Gamification
Gamification is bullshit
- Ian Bogost: Gamification is bullshit
- Criticism
- At worst, the gamified elements are thin and tacked-on
- Can be seen as an artificial means to boost engagement, or even as exploitation
- Is usually created to benefit corporate interests, rather than users
- Provide simulated satisfaction instead of concrete rewards
Gamification elements
- EXP bars & leveling
- Do stuff and you get rewarded with number going up
- Badges & Achievements
- Leaderboards
- Performance graphs
- Narrative
- Teammates
- Streaks
- Do stuff every day so number doesn’t go back to 0
- Tutorials
- Using a service starts with a tutorial where different UI elements and their functions are highlighted
- Juice
- The preferred interaction feels good to do: it’s juiced with animations and/or sound effects
- Limited features
- When you start using a service, you only get access to a limited set of features
- Access is granted only after doing X
- This makes starting up more straightforward. The user has less options to get confused by when only the essentials are exposed at first.
- Easter eggs
- Do an obscure interaction and you find a secret!
Examples
- Duolingo
- don’t break your streak!
- Google maps
- gain levels by contributing images & descriptions
- Linkedin
- start-up: add info about yourself to advance a progress bar of your “Profile strength”
- Github
- the green contribution chart
- get achievements based on events you’ve attended
- Kahoot
- Time-based scoring
- Leaderboards for top three
- Twitter
- Likes & retweets
- Juiced like button
- Number of likes & retweets is shown, and you get notified for likes & retweets
- If you have more followers, you see less ads
Twitch
- Twitch.tv, being a video game oriented streaming service, uses gamification A LOT.
- I’d go as far as to claim it has weaponized gamification
- Bits & channel points
- Subscription tiers
- Hype train
- An exp bar in chat window that goes up when someone supports the streamer in some way
- There’s a countdown!
- Participants earn emote rewards