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Accessibility
What is accessibility
Some players have conditions that can make your game more difficult to play, including:
colorblindness
vision impairment
hearing disabilities
motor disabilities
To ensure your game can be played by the widest audience possible, consider
accessibility
(suom. esteettömyys, saavutettavuus)
Rules of thumb
In many cases,
good design is accessible design
When conveying critical information, do not rely on a single sense
Instead of using just color to signify something, use color & shape!
Use sound to convey information as well
some fighting games do it well enough that they can be played blind competitively
Also, have subtitles for spoken dialogue
Controls
Remappable controls
Alternatives to rapid tapping (it's not that fun anyway...)
Reading & watching
Game accessibility guidelines
GMTK: Designing for disability